🔗 Share this article Exploring the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph The Fallout TV series has come back to its platform, and it's safe to say that viewers were agreeably astonished by the quality of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed various facets of the player's journey. We followed vault-dweller Lucy, trying to do the right thing and finding that the wasteland made that very difficult; Max, the militant faction initiate, who begins to question his cult's leadership and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has long since lost any ethical bearings out in the radioactive wilderness. Setting the Stage for Season Two The debut season's conclusion unveiled a major secret about the culprits behind the atomic conflict that sealed a society in subterranean shelters for centuries. It also raised numerous mysteries unanswered for the second season – and, on this occasion, hopes are much greater. “We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator. “Going into the initial season, people were like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the response to the show, so this time people are bringing more enthusiasm and different expectations.” The Mojave Beckons for the Next Installment The second season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, despite the fact that it was technically flawed at launch. “It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, desolate Route 66 feeling of the game is so much fun to translate into the show.” In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it does reference the gamer's experience. The Importance of Physical Sets The Fallout TV series is distinguished by its physical authenticity – its creators prioritized physical models and locations were built, reflecting the improvised nature of the towns in the games. “As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to feel like it’s authentic.” Indeed, pretty much each creature you see on-screen is practical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly quite terrifying up close. A Labor of Love The Fallout series resonates because it is developed by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the source material. This common understanding for the universe is evident in the end result. The second season is launching on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This schedule will create a new audience reaction, something the showrunners themselves are excited to observe. “It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”